SAN FRANCISCO, CA (June 15, 2009) – To establish a common methodology for counting impressions and to simplify the process of buying and selling in-game advertising, the Interactive Advertising Bureau (IAB) today announced the release of In-Game Advertising Measurement Guidelines, the first of their kind. The public comment period for these guidelines was formally opened at the premier IAB Marketplace: Games event, taking place in San Francisco today and focused on educating marketers and agencies about the increasing brand opportunities in PC and console-game advertising.
“This is an important step in clarifying and simplifying the process of buying advertising within the in-game environment,” said David Sturman, IAB Games Committee Co-Chair and Principal Architect for Microsoft’s in-game ad company Massive. “Clear standards and methodologies help to demystify a new and exciting form of advertising which will only bring more marketers into games.” More...

















